![]() ![]() As the time investiture makes all other MMO's look like a joke. Lots of people in the game today would consider such admiration almost stupid, because most people today would think you're basically a "fucking nerd". This paradigm gave rise to the first prototypical venerations among the playerbase (basically one of the things players saw as a driving goal of the game, and something many would strive to achieve as it usually brought admiration and respect when other players would learn of your levels). While others like Cooking, were much easier to get to level 99. Their "99" max level placeholder "not being reachable" ended up working for the skill Prayer (this skill never actually saw anyone attain the level 99, until long after the Runescape 2 version of the game came into being). The thing is though, all skills were quite different in terms of exp per hour rates. To their astonishment, not only did people get some skills to 99, but many started to go off on trying to hit the exp skill cap (because it takes experience to level up, but any experience past level 99, was utterly worthless at the time). ![]() What I mean by this is, they placed a utterly arbitrary number "99" as the maximum skill level in each skill, with the idea of this being so high, no one would actually ever reach this in any appreciable time frame, and for reasons such as being utterly content devoid, thus virtually useless. One thing I want to mention about the grind, is the original three developers that start the game, never had plans laid out in stone on how pacing and content would work. I believe it was around cataclysm when I bought like a 14 button mouse to actually be able to play a warlock. It did definitely used to have WAY too many abilities for some classes at level cap. Depends on the era of WoW and what level she got to, as well. If shes just not used to playing games on Mouse and Keyboard at all then I could see her having trouble, that does take time to get used to. Obviously you end up having to hit a good number of buttons when youre high level but thats why you get abilities gradually and can fully customize your UI. the game tells you the right order to use your abilities in now, you seldom have to move in combat during solo PVE content and when you do the attack takes like a full 5 seconds to go off, shows a cast bar on the enemy nameplate, and shows an indicator on the ground where it will hit, and then STILL doesnt kill you when it hits you. global cooldown is huge so you dont need to press buttons fast, outside of endgame raids you dont have to use abilities as soon as the GCD is up or in the right order at all. Questing mobs die when you press like 3-5 buttons, or the same button repeatedly. I always felt like WoW goes out of its way to not even be a little challenging outside of PVP and high level endgame PVE, and that its done this more and more with time I'm not trying to insult your wife, I'm just wondering what she was having trouble with. Maybe for raids and pvp but like, not anything else wow is hard and requires mechanical skill? Its an awful game, not because it doesnt require mechanical skill, but because its a boredom tolerance simulator that slowly consumes your lifeīut anyways. The old /r/patientgamers Essential Games ListĮdit: first and foremost, dont show your wife runescape. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. ![]() Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. ![]()
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